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Anima beyond fantasy rpg review
Anima beyond fantasy rpg review









anima beyond fantasy rpg review anima beyond fantasy rpg review

In truth it looks like last-gen and I guess it’s testament to the rest of the game that after a short while I hardly noticed its visual deficiencies.Īnima: Gate of Memories is a rather impressive third-person action RPG which overcomes its visual flaws due to the design of the world, interesting lore and the diverse gameplay. Visually I’d have loved it to live up to the next-gen standards in regards to defined locations and character models. Both are voice acted well but Ergo’s dialogue can be cringe inducing when he’s acting like a bit of a chauvinist to The Bearer and calling her ‘baby’ all too often. Ergo is absolutely oozing with confidence and is a pretty bad ass demon that’s under the control of The Bearer. Speaking of The Bearer and Ergo, they both have intriguing back stories with The Bearer not knowing her life previous to making a pact with Ergo. Weapons and artefacts can also be assigned to each of them to give a little attribute boost too. It’s a good touch that the skills can be mapped to whichever buttons you desire from those available and can be swapped in and out depending on what you’d prefer to use in the current situation. Each character has basically the same skills to unlock, which was a slight disappointment however the odd moves here and there that offer a bit of distinction are very cool to perform. It was a decent challenge and different to another boss battle I had done not long before.Īs Anima is an RPG at heart, I should talk about the levelling up and acquiring skills of the main characters, both of whom gain XP and skill points in unison. And just when you thought it was over it would add laser beams to avoid whilst platforming your way back up again. I preferred the platforming areas which were much more to my expertise.Īlthough not fond of the unfixed camera when I was trying to jump from moving rock to moving rock, during what felt like a boss battle, it was extremely satisfying navigating my way up to the only damageable segments of this heavily guarded rotating mound. It’s pretty clever and did have me baffled an awful lot. On occasion, you will need your brain power to put two and two together to work out how certain doors are opened and whether the pieces of lore found could hold the answers. It’s a decent idea though.Įxperiencing the entire tower and the strange worlds surrounding it won’t be plain sailing as there will be other obstacles in the way which cannot be overcome with brute force. Aside from for those exact times, I rarely felt the need to switch and instead stuck with Ergo mostly. This takes advantage of the easy switch in and switch out system employed by the developers for the two main characters at all times. For example, there are a few dark looking creatures which can only be damaged by Ergo, whereas the light ones take damage from The Bearer. It’s not always that simple though due to the sheer variety of enemy types to adapt to and some which require special attention from a specific character. When in the spookier Mansion of Puppets, a few different types of puppets can come to life it’s incredibly creepy but with a spot of dodging and attacking they can be beaten easily. As if by magic the enemies appear from nowhere, thus keeping you on your toes, ready to strike at any moment. The main gameplay of Anima will see you traversing through corridors, rooms and open areas, taking on all manner of creatures that pop up. Waking up in a strange tower, they soon figure out that they’re not alone and they’ll play an integral part in a dark war. After tracking down the guilty party, everything goes a bit crazy with a ‘Nameless’ being getting involved before the whole environment they are in becomes swallowed by light. Ergo and The Bearer are sent on a mission to recover an artefact called the Byblos which was stolen by a traitor from within. Set in the world of Gaia, Anima follows two members of an ancient society known as Nathanial whom, whether they like it or not, are bound by a pact.











Anima beyond fantasy rpg review